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<template>
<view class="adv">
<view class="adv-bg"></view>
<view class="nav" :style="{paddingTop: statusBarHeight + 'px'}">
<view class="nav-back" @tap="goBack"><text></text></view>
<view class="nav-title">松鼠屯屯乐</view>
</view>
<view class="hud" :style="{top: (statusBarHeight + 48) + 'px'}">
<view><text>{{score}}</text><text>分数</text></view>
<view><text>{{timeLeft}}</text><text></text></view>
<view><text>{{Math.round(player.mass)}}</text><text>体型</text></view>
</view>
<canvas
canvas-id="adventureCanvas"
id="adventureCanvas"
class="game"
:disable-scroll="true"
@touchstart="onTouch"
@touchmove="onTouch">
</canvas>
<view v-if="!playing" class="panel">
<view class="panel-card">
<image class="hero-img" src="/static/images/img/loading.gif" mode="aspectFit"></image>
<view class="panel-kicker">SQUIRREL TUN TUN</view>
<view class="panel-title">松鼠屯屯乐</view>
<view class="panel-sub">在糖果宇宙里屯松子、抢补给、躲大松鼠。撞掉的松子会散落成一片松子雨</view>
<view class="event" v-if="home.event">{{home.event.name}}:{{home.event.description}}</view>
<view class="my">我的最高分 {{home.myBestScore || 0}} · 今日第 {{home.myRankNo || '-'}} 名</view>
<view class="start-btn" @tap="startGame">{{home.freeAvailable ? '免费开始' : '消耗1张星球券开始'}}</view>
<view class="rule">21:30结算,前10名发放10-1张星球券</view>
</view>
</view>
<view v-if="result.show" class="panel">
<view class="panel-card">
<view class="panel-kicker">FINISH</view>
<view class="panel-title">本局 {{score}} 分</view>
<view class="panel-sub">普通{{counts.normal}} · 金色{{counts.golden}} · 彩虹{{counts.rainbow}} · 补给{{counts.prop}}</view>
<view class="my">当前排名:{{result.rankNo || '-'}}</view>
<view class="start-btn" @tap="closeResult">知道了</view>
</view>
</view>
<view class="rank">
<view class="rank-title">今日前10</view>
<scroll-view scroll-y class="rank-list">
<view class="rank-row" v-for="(item,i) in ranks" :key="i">
<text class="rank-no">{{i + 1}}</text>
<image class="rank-avatar" :src="item.avatar || defaultAvatar" mode="aspectFill"></image>
<view class="rank-mid">
<text>{{item.nickname || '松鼠同学'}}</text>
<text>{{item.college || '校园玩家'}}</text>
</view>
<text class="rank-score">{{item.score || 0}}</text>
</view>
</scroll-view>
</view>
</view>
</template>
<script>
export default {
data() {
return {
statusBarHeight: 20,
userId: '',
regionId: '',
nickname: '',
avatar: '',
college: '',
home: {},
ranks: [],
ctx: null,
w: 375,
h: 667,
playing: false,
session: null,
startTs: 0,
timeLeft: 60,
score: 0,
world: { w: 2200, h: 2200 },
camera: { x: 0, y: 0 },
pointer: null,
player: { x: 1100, y: 1100, r: 34, mass: 34, speed: 4.2, name: '我' },
items: [],
ais: [],
drops: [],
props: [],
effects: { magnet: 0, double: 0, shield: 0, rocket: 0 },
counts: { normal: 0, golden: 0, diamond: 0, rainbow: 0, ticketBag: 0, prop: 0, hit: 0 },
raf: null,
lastSpawn: 0,
result: { show: false, rankNo: 0 },
squirrelImg: null,
defaultAvatar: 'https://jewel-shop.oss-cn-beijing.aliyuncs.com/41cfb56caff4419b94b69d0f2303b602.png'
}
},
onLoad() {
const sys = uni.getSystemInfoSync()
this.statusBarHeight = sys.statusBarHeight || 20
this.w = sys.windowWidth
this.h = sys.windowHeight
this.userId = uni.getStorageSync('id') || ''
this.nickname = uni.getStorageSync('nickName') || uni.getStorageSync('nickname') || ''
this.avatar = uni.getStorageSync('avatarUrl') || uni.getStorageSync('avatar') || ''
try {
const area = uni.getStorageSync('area')
if (area) this.regionId = JSON.parse(area).id || ''
} catch (e) {}
this.ctx = uni.createCanvasContext('adventureCanvas', this)
this.squirrelImg = '/static/images/img/loading.gif'
this.loadHome()
},
onUnload() {
this.stopLoop()
},
methods: {
loadHome() {
this.tui.request('/app/planet/adventure/home', 'POST', {
userId: this.userId,
regionId: this.regionId
}, false, false, true).then(res => {
if (res.code == 200 && res.result) {
this.home = res.result
this.ranks = res.result.rankList || []
} else if (res.message) {
this.tui.toast(res.message)
}
})
},
startGame() {
this.tui.request('/app/planet/adventure/start', 'POST', {
userId: this.userId,
regionId: this.regionId,
nickname: this.nickname,
avatar: this.avatar,
college: this.college
}).then(res => {
if (res.code != 200 || !res.result) {
this.tui.toast(res.message)
return
}
this.session = res.result
this.resetGame()
this.playing = true
this.loop()
})
},
resetGame() {
this.score = 0
this.timeLeft = 60
this.items = []
this.ais = []
this.drops = []
this.props = []
this.effects = { magnet: 0, double: 0, shield: 0, rocket: 0 }
this.counts = { normal: 0, golden: 0, diamond: 0, rainbow: 0, ticketBag: 0, prop: 0, hit: 0 }
this.player = { x: this.world.w / 2, y: this.world.h / 2, r: 38, mass: 38, speed: 4.2, name: this.nickname || '我' }
this.pointer = null
this.startTs = Date.now()
this.lastSpawn = 0
this.result.show = false
for (let i = 0; i < 120; i++) this.spawnNut()
for (let i = 0; i < 10; i++) this.spawnAI(i)
},
loop() {
if (!this.playing) return
const now = Date.now()
const elapsed = Math.floor((now - this.startTs) / 1000)
this.timeLeft = Math.max(0, 60 - elapsed)
this.update(now)
this.draw()
if (this.timeLeft <= 0) {
this.finishGame()
return
}
this.raf = setTimeout(() => this.loop(), 16)
},
stopLoop() {
if (this.raf) clearTimeout(this.raf)
this.raf = null
},
update(now) {
if (now - this.lastSpawn > 420) {
this.spawnNut()
if (this.items.length < 130) this.spawnNut()
if (Math.random() < 0.18) this.spawnProp()
this.lastSpawn = now
}
this.movePlayer()
this.moveAI()
this.updateCamera()
this.moveDrops()
this.checkCollisions(now)
Object.keys(this.effects).forEach(k => {
if (this.effects[k] > 0 && this.effects[k] < now) this.effects[k] = 0
})
},
spawnNut(x, y, forceType) {
x = x === undefined ? 40 + Math.random() * (this.world.w - 80) : x
y = y === undefined ? 40 + Math.random() * (this.world.h - 80) : y
const r = Math.random()
let type = forceType || 'normal'
if (!forceType) {
if (r > 0.96) type = 'rainbow'
else if (r > 0.82) type = 'golden'
}
const map = {
normal: { score: 1, r: 13, color: '#B87932' },
golden: { score: 5, r: 16, color: '#FFB84D' },
rainbow: { score: 20, r: 20, color: '#D96DFF' }
}
this.items.push(Object.assign({ x, y, type }, map[type]))
},
spawnProp() {
this.props.push({
x: 80 + Math.random() * (this.world.w - 160),
y: 80 + Math.random() * (this.world.h - 160),
r: 22,
type: ['magnet', 'double', 'shield', 'rocket', 'box', 'ticket'][Math.floor(Math.random() * 6)]
})
},
spawnAI(i) {
const names = ['奶茶松鼠', '晚八人', '食堂猎手', '图书馆王', '跑腿侠', '卷王', '摸鱼星人', '拼团仔', '快递站长', '校园锦鲤']
this.ais.push({
x: 120 + Math.random() * (this.world.w - 240),
y: 120 + Math.random() * (this.world.h - 240),
r: 30 + Math.random() * 28,
mass: 30 + Math.random() * 28,
speed: 2.2 + Math.random() * 1.6,
name: names[i] || 'AI松鼠',
tx: 0,
ty: 0,
color: ['#FFB84D', '#7DE2FF', '#A8F7C1', '#F7A8D8', '#C8B6FF'][i % 5]
})
},
movePlayer() {
if (!this.pointer) return
const wx = this.camera.x + this.pointer.x
const wy = this.camera.y + this.pointer.y
const dx = wx - this.player.x
const dy = wy - this.player.y
const dist = Math.sqrt(dx * dx + dy * dy)
if (dist > 4) {
const speed = (this.effects.rocket ? 7.2 : this.player.speed) * Math.max(0.55, 42 / this.player.r)
this.player.x += dx / dist * speed
this.player.y += dy / dist * speed
}
this.keepInWorld(this.player)
},
moveAI() {
this.ais.forEach(ai => {
let target = this.nearestFood(ai)
if (!target || Math.random() < 0.006) {
ai.tx = Math.random() * this.world.w
ai.ty = Math.random() * this.world.h
target = { x: ai.tx, y: ai.ty }
}
const dx = target.x - ai.x
const dy = target.y - ai.y
const dist = Math.sqrt(dx * dx + dy * dy) || 1
ai.x += dx / dist * ai.speed * Math.max(0.55, 42 / ai.r)
ai.y += dy / dist * ai.speed * Math.max(0.55, 42 / ai.r)
this.keepInWorld(ai)
})
},
nearestFood(role) {
let best = null
let bestD = 999999
this.items.forEach(it => {
const d = Math.abs(it.x - role.x) + Math.abs(it.y - role.y)
if (d < bestD) {
bestD = d
best = it
}
})
return best
},
updateCamera() {
this.camera.x = Math.max(0, Math.min(this.world.w - this.w, this.player.x - this.w / 2))
this.camera.y = Math.max(0, Math.min(this.world.h - this.h, this.player.y - this.h / 2))
},
moveDrops() {
for (let i = this.drops.length - 1; i >= 0; i--) {
const d = this.drops[i]
d.x += d.vx
d.y += d.vy
d.vx *= 0.94
d.vy *= 0.94
d.life--
if (d.life <= 0) {
this.spawnNut(d.x, d.y, 'normal')
this.drops.splice(i, 1)
}
}
},
keepInWorld(o) {
o.x = Math.max(o.r, Math.min(this.world.w - o.r, o.x))
o.y = Math.max(o.r, Math.min(this.world.h - o.r, o.y))
},
checkCollisions(now) {
this.hitWorldItems(this.player, this.items, (it) => {
const multi = this.effects.double ? 2 : 1
this.score += it.score * multi
this.counts[it.type]++
this.grow(this.player, it.score * 0.55)
})
this.hitWorldItems(this.player, this.props, (it) => {
this.counts.prop++
const until = now + (it.type === 'rocket' ? 5000 : 15000)
if (it.type === 'box') {
this.effects[['magnet', 'double', 'shield', 'rocket'][Math.floor(Math.random() * 4)]] = until
} else if (it.type === 'ticket') {
this.counts.ticketBag++
this.score += 8
this.grow(this.player, 3)
} else {
this.effects[it.type] = until
}
})
this.ais.forEach(ai => {
this.hitWorldItems(ai, this.items, (it) => this.grow(ai, it.score * 0.5))
this.resolveRoleHit(ai)
})
this.checkDropPickup()
},
hitWorldItems(role, list, cb) {
for (let i = list.length - 1; i >= 0; i--) {
const it = list[i]
if (this.effects.magnet && role === this.player && list === this.items) {
const mdx = role.x - it.x
const mdy = role.y - it.y
const md = Math.sqrt(mdx * mdx + mdy * mdy)
if (md < 190) {
it.x += mdx * 0.1
it.y += mdy * 0.1
}
}
const dx = it.x - role.x
const dy = it.y - role.y
if (Math.sqrt(dx * dx + dy * dy) < it.r + role.r * 0.72) {
list.splice(i, 1)
cb(it)
}
}
},
resolveRoleHit(ai) {
const dx = ai.x - this.player.x
const dy = ai.y - this.player.y
const dist = Math.sqrt(dx * dx + dy * dy)
if (dist > ai.r + this.player.r - 8) return
if (this.effects.shield || this.effects.rocket) {
this.effects.shield = 0
this.dropNutRain(ai, 8)
this.shrink(ai, 8)
return
}
if (ai.r > this.player.r * 1.08) {
const loss = Math.min(18, Math.max(6, Math.floor(this.player.mass * 0.22)))
this.dropNutRain(this.player, loss)
this.shrink(this.player, loss)
this.counts.hit++
} else if (this.player.r > ai.r * 1.12) {
this.dropNutRain(ai, 10)
this.shrink(ai, 10)
this.score += 10
this.grow(this.player, 5)
}
},
checkDropPickup() {
for (let i = this.drops.length - 1; i >= 0; i--) {
const d = this.drops[i]
const dx = d.x - this.player.x
const dy = d.y - this.player.y
if (Math.sqrt(dx * dx + dy * dy) < this.player.r + 10) {
this.drops.splice(i, 1)
this.score += 1
this.counts.normal++
this.grow(this.player, 0.5)
}
}
},
grow(role, v) {
role.mass += v
role.r = Math.min(96, 24 + Math.sqrt(role.mass) * 3.2)
},
shrink(role, v) {
role.mass = Math.max(20, role.mass - v)
role.r = Math.max(28, 24 + Math.sqrt(role.mass) * 3.2)
},
dropNutRain(role, count) {
for (let i = 0; i < count; i++) {
const a = Math.random() * Math.PI * 2
const s = 2 + Math.random() * 5
this.drops.push({
x: role.x + Math.cos(a) * role.r,
y: role.y + Math.sin(a) * role.r,
vx: Math.cos(a) * s,
vy: Math.sin(a) * s,
r: 8,
life: 18 + Math.floor(Math.random() * 18)
})
}
},
draw() {
const c = this.ctx
c.clearRect(0, 0, this.w, this.h)
this.drawMap(c)
this.items.forEach(it => this.drawNut(c, it))
this.drops.forEach(it => this.drawNut(c, it, true))
this.props.forEach(it => this.drawProp(c, it))
this.ais.forEach(ai => this.drawSquirrel(c, ai, false))
this.drawSquirrel(c, this.player, true)
c.draw()
},
drawMap(c) {
c.setFillStyle('#EAF8FF')
c.fillRect(0, 0, this.w, this.h)
const ox = -this.camera.x
const oy = -this.camera.y
for (let i = 0; i < 80; i++) {
const x = (i * 173) % this.world.w + ox
const y = (i * 119) % this.world.h + oy
if (x > -80 && x < this.w + 80 && y > -80 && y < this.h + 80) {
this.cloud(c, x, y, i)
}
}
c.setStrokeStyle('rgba(255,255,255,0.55)')
c.setLineWidth(1)
for (let gx = -this.camera.x % 120; gx < this.w; gx += 120) {
c.beginPath(); c.moveTo(gx, 0); c.lineTo(gx, this.h); c.stroke()
}
for (let gy = -this.camera.y % 120; gy < this.h; gy += 120) {
c.beginPath(); c.moveTo(0, gy); c.lineTo(this.w, gy); c.stroke()
}
},
screen(o) {
return { x: o.x - this.camera.x, y: o.y - this.camera.y }
},
cloud(c, x, y, i) {
const colors = ['rgba(255,184,77,0.16)', 'rgba(53,214,166,0.14)', 'rgba(143,124,255,0.13)']
c.setFillStyle(colors[i % colors.length])
c.beginPath()
c.arc(x, y, 26 + (i % 4) * 8, 0, Math.PI * 2)
c.fill()
},
drawNut(c, it, small) {
const p = this.screen(it)
const r = small ? 8 : it.r
c.save()
c.translate(p.x, p.y)
c.rotate(0.5)
c.beginPath()
c.setFillStyle(it.color || '#B87932')
c.ellipse(0, 0, r * 0.78, r, 0, 0, Math.PI * 2)
c.fill()
c.setStrokeStyle('rgba(255,255,255,0.68)')
c.setLineWidth(2)
for (let y = -r * 0.45; y <= r * 0.45; y += r * 0.32) {
c.beginPath()
c.moveTo(-r * 0.45, y)
c.lineTo(r * 0.45, y + r * 0.16)
c.stroke()
}
c.restore()
},
drawProp(c, it) {
const p = this.screen(it)
const label = { magnet: '磁', double: '2X', shield: '盾', rocket: '冲', box: '箱', ticket: '券' }[it.type] || '礼'
c.beginPath()
c.setFillStyle(it.type === 'ticket' ? '#FFB84D' : '#35D6A6')
c.arc(p.x, p.y, it.r, 0, Math.PI * 2)
c.fill()
c.setFillStyle('#FFFFFF')
c.setFontSize(12)
c.fillText(label, p.x - (label.length > 1 ? 8 : 6), p.y + 4)
},
drawSquirrel(c, role, self) {
const p = this.screen(role)
if (p.x < -140 || p.x > this.w + 140 || p.y < -140 || p.y > this.h + 140) return
const r = role.r
if (self && this.effects.shield) {
c.beginPath()
c.setFillStyle('rgba(125,226,255,0.25)')
c.arc(p.x, p.y, r + 16, 0, Math.PI * 2)
c.fill()
}
c.beginPath()
c.setFillStyle(self ? '#FFFFFF' : (role.color || '#FFE5AE'))
c.arc(p.x, p.y, r + 8, 0, Math.PI * 2)
c.fill()
c.drawImage(this.squirrelImg, p.x - r, p.y - r, r * 2, r * 2)
if (role.r > 62) {
c.setFillStyle('#FFB84D')
c.beginPath()
c.moveTo(p.x - 18, p.y - r - 10)
c.lineTo(p.x - 6, p.y - r - 30)
c.lineTo(p.x + 4, p.y - r - 10)
c.lineTo(p.x + 18, p.y - r - 30)
c.lineTo(p.x + 24, p.y - r - 8)
c.fill()
}
c.setFillStyle('#12342F')
c.setFontSize(self ? 13 : 11)
const name = role.name || '松鼠'
c.fillText(name.slice(0, 5), p.x - Math.min(30, name.length * 6), p.y + r + 20)
},
onTouch(e) {
if (!this.playing || !e.touches || !e.touches.length) return
this.pointer = { x: e.touches[0].x, y: e.touches[0].y }
},
finishGame() {
this.playing = false
this.stopLoop()
const duration = Math.max(1, Math.floor((Date.now() - this.startTs) / 1000))
this.tui.request('/app/planet/adventure/submit', 'POST', {
userId: this.userId,
regionId: this.regionId,
sessionId: this.session.sessionId,
normalCount: this.counts.normal,
goldenCount: this.counts.golden,
diamondCount: this.counts.diamond,
rainbowCount: this.counts.rainbow,
ticketBagCount: this.counts.ticketBag,
propUseCount: this.counts.prop,
hitCount: this.counts.hit,
score: this.score,
durationSeconds: duration
}).then(res => {
if (res.code == 200 && res.result) {
this.result.rankNo = res.result.rankNo
} else {
this.tui.toast(res.message)
}
this.result.show = true
this.loadHome()
})
},
closeResult() {
this.result.show = false
},
goBack() {
uni.navigateBack()
}
}
}
</script>
<style lang="scss" scoped>
.adv { min-height: 100vh; background: linear-gradient(155deg, #EAF8FF, #F3FFF4 55%, #FFF5D9); position: relative; overflow: hidden; }
.nav { position: fixed; top: 0; left: 0; right: 0; height: 44px; z-index: 20; display: flex; align-items: flex-end; justify-content: center; padding-bottom: 8rpx; box-sizing: content-box; }
.nav-back { position: absolute; left: 20rpx; bottom: 0; width: 70rpx; height: 44px; display: flex; align-items: center; justify-content: center; color: #12342F; font-size: 54rpx; }
.nav-title { color: #12342F; font-size: 34rpx; font-weight: 900; }
.game { width: 100vw; height: 100vh; }
.hud { position: fixed; left: 22rpx; right: 22rpx; z-index: 10; display: flex; gap: 14rpx; }
.hud view { flex: 1; height: 78rpx; border-radius: 26rpx; background: rgba(255,255,255,0.76); display: flex; flex-direction: column; align-items: center; justify-content: center; box-shadow: 0 12rpx 30rpx rgba(79,183,255,0.12); }
.hud text:first-child { color: #22B889; font-size: 30rpx; font-weight: 900; }
.hud text:last-child { color: #6B817D; font-size: 20rpx; }
.panel { position: fixed; inset: 0; z-index: 30; background: rgba(18,52,47,0.18); backdrop-filter: blur(8px); display: flex; align-items: center; justify-content: center; padding: 42rpx; }
.panel-card { width: 100%; padding: 42rpx; border-radius: 44rpx; background: linear-gradient(155deg, rgba(255,255,255,0.96), rgba(241,255,249,0.82)); box-shadow: 0 28rpx 70rpx rgba(53,214,166,0.2); text-align: center; }
.panel-kicker { color: #FF9C42; font-size: 22rpx; font-weight: 900; letter-spacing: 2rpx; }
.panel-title { margin-top: 12rpx; color: #12342F; font-size: 40rpx; font-weight: 900; }
.panel-sub, .rule { margin-top: 14rpx; color: #6B817D; font-size: 25rpx; line-height: 1.5; }
.event, .my { margin-top: 18rpx; padding: 18rpx; border-radius: 24rpx; background: rgba(255,255,255,0.72); color: #42635E; font-size: 24rpx; }
.start-btn { margin-top: 30rpx; height: 86rpx; line-height: 86rpx; border-radius: 999rpx; background: linear-gradient(135deg, #35D6A6, #4FB7FF); color: #fff; font-size: 30rpx; font-weight: 900; box-shadow: 0 18rpx 40rpx rgba(53,214,166,0.22); }
.rank { position: fixed; right: 18rpx; top: 210rpx; width: 230rpx; max-height: 420rpx; z-index: 12; padding: 18rpx; border-radius: 28rpx; background: rgba(255,255,255,0.62); backdrop-filter: blur(6px); }
.rank-title { color: #12342F; font-size: 24rpx; font-weight: 900; margin-bottom: 10rpx; }
.rank-list { max-height: 350rpx; }
.rank-row { display: flex; align-items: center; margin-top: 10rpx; }
.rank-no { width: 28rpx; color: #22B889; font-size: 20rpx; font-weight: 900; }
.rank-avatar { width: 34rpx; height: 34rpx; border-radius: 50%; margin-right: 8rpx; }
.rank-mid { flex: 1; display: flex; flex-direction: column; min-width: 0; }
.rank-mid text { font-size: 18rpx; color: #42635E; overflow: hidden; white-space: nowrap; text-overflow: ellipsis; }
.rank-score { color: #12342F; font-size: 20rpx; font-weight: 900; }
</style>