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578 lines
20 KiB
578 lines
20 KiB
<template>
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<view class="adv">
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<view class="adv-bg"></view>
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<view class="nav" :style="{paddingTop: statusBarHeight + 'px'}">
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<view class="nav-back" @tap="goBack"><text>‹</text></view>
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<view class="nav-title">松鼠屯屯乐</view>
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</view>
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<view class="hud" :style="{top: (statusBarHeight + 48) + 'px'}">
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<view><text>{{score}}</text><text>分数</text></view>
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<view><text>{{timeLeft}}</text><text>秒</text></view>
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<view><text>{{Math.round(player.mass)}}</text><text>体型</text></view>
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</view>
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<canvas
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canvas-id="adventureCanvas"
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id="adventureCanvas"
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class="game"
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:disable-scroll="true"
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@touchstart="onTouch"
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@touchmove="onTouch">
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</canvas>
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<view v-if="!playing" class="panel">
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<view class="panel-card">
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<image class="hero-img" src="/static/images/img/loading.gif" mode="aspectFit"></image>
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<view class="panel-kicker">SQUIRREL TUN TUN</view>
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<view class="panel-title">松鼠屯屯乐</view>
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<view class="panel-sub">在糖果宇宙里屯松子、抢补给、躲大松鼠。撞掉的松子会散落成一片松子雨</view>
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<view class="event" v-if="home.event">{{home.event.name}}:{{home.event.description}}</view>
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<view class="my">我的最高分 {{home.myBestScore || 0}} · 今日第 {{home.myRankNo || '-'}} 名</view>
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<view class="start-btn" @tap="startGame">{{home.freeAvailable ? '免费开始' : '消耗1张星球券开始'}}</view>
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<view class="rule">21:30结算,前10名发放10-1张星球券</view>
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</view>
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</view>
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<view v-if="result.show" class="panel">
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<view class="panel-card">
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<view class="panel-kicker">FINISH</view>
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<view class="panel-title">本局 {{score}} 分</view>
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<view class="panel-sub">普通{{counts.normal}} · 金色{{counts.golden}} · 彩虹{{counts.rainbow}} · 补给{{counts.prop}}</view>
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<view class="my">当前排名:{{result.rankNo || '-'}}</view>
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<view class="start-btn" @tap="closeResult">知道了</view>
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</view>
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</view>
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<view class="rank">
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<view class="rank-title">今日前10</view>
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<scroll-view scroll-y class="rank-list">
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<view class="rank-row" v-for="(item,i) in ranks" :key="i">
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<text class="rank-no">{{i + 1}}</text>
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<image class="rank-avatar" :src="item.avatar || defaultAvatar" mode="aspectFill"></image>
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<view class="rank-mid">
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<text>{{item.nickname || '松鼠同学'}}</text>
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<text>{{item.college || '校园玩家'}}</text>
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</view>
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<text class="rank-score">{{item.score || 0}}</text>
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</view>
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</scroll-view>
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</view>
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</view>
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</template>
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<script>
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export default {
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data() {
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return {
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statusBarHeight: 20,
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userId: '',
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regionId: '',
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nickname: '',
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avatar: '',
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college: '',
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home: {},
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ranks: [],
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ctx: null,
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w: 375,
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h: 667,
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playing: false,
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session: null,
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startTs: 0,
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timeLeft: 60,
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score: 0,
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world: { w: 2200, h: 2200 },
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camera: { x: 0, y: 0 },
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pointer: null,
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player: { x: 1100, y: 1100, r: 34, mass: 34, speed: 4.2, name: '我' },
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items: [],
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ais: [],
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drops: [],
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props: [],
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effects: { magnet: 0, double: 0, shield: 0, rocket: 0 },
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counts: { normal: 0, golden: 0, diamond: 0, rainbow: 0, ticketBag: 0, prop: 0, hit: 0 },
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raf: null,
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lastSpawn: 0,
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result: { show: false, rankNo: 0 },
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squirrelImg: null,
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defaultAvatar: 'https://jewel-shop.oss-cn-beijing.aliyuncs.com/41cfb56caff4419b94b69d0f2303b602.png'
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}
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},
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onLoad() {
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const sys = uni.getSystemInfoSync()
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this.statusBarHeight = sys.statusBarHeight || 20
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this.w = sys.windowWidth
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this.h = sys.windowHeight
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this.userId = uni.getStorageSync('id') || ''
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this.nickname = uni.getStorageSync('nickName') || uni.getStorageSync('nickname') || ''
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this.avatar = uni.getStorageSync('avatarUrl') || uni.getStorageSync('avatar') || ''
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try {
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const area = uni.getStorageSync('area')
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if (area) this.regionId = JSON.parse(area).id || ''
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} catch (e) {}
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this.ctx = uni.createCanvasContext('adventureCanvas', this)
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this.squirrelImg = '/static/images/img/loading.gif'
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this.loadHome()
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},
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onUnload() {
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this.stopLoop()
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},
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methods: {
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loadHome() {
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this.tui.request('/app/planet/adventure/home', 'POST', {
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userId: this.userId,
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regionId: this.regionId
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}, false, false, true).then(res => {
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if (res.code == 200 && res.result) {
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this.home = res.result
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this.ranks = res.result.rankList || []
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} else if (res.message) {
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this.tui.toast(res.message)
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}
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})
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},
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startGame() {
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this.tui.request('/app/planet/adventure/start', 'POST', {
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userId: this.userId,
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regionId: this.regionId,
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nickname: this.nickname,
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avatar: this.avatar,
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college: this.college
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}).then(res => {
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if (res.code != 200 || !res.result) {
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this.tui.toast(res.message)
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return
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}
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this.session = res.result
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this.resetGame()
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this.playing = true
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this.loop()
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})
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},
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resetGame() {
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this.score = 0
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this.timeLeft = 60
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this.items = []
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this.ais = []
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this.drops = []
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this.props = []
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this.effects = { magnet: 0, double: 0, shield: 0, rocket: 0 }
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this.counts = { normal: 0, golden: 0, diamond: 0, rainbow: 0, ticketBag: 0, prop: 0, hit: 0 }
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this.player = { x: this.world.w / 2, y: this.world.h / 2, r: 38, mass: 38, speed: 4.2, name: this.nickname || '我' }
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this.pointer = null
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this.startTs = Date.now()
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this.lastSpawn = 0
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this.result.show = false
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for (let i = 0; i < 120; i++) this.spawnNut()
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for (let i = 0; i < 10; i++) this.spawnAI(i)
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},
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loop() {
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if (!this.playing) return
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const now = Date.now()
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const elapsed = Math.floor((now - this.startTs) / 1000)
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this.timeLeft = Math.max(0, 60 - elapsed)
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this.update(now)
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this.draw()
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if (this.timeLeft <= 0) {
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this.finishGame()
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return
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}
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this.raf = setTimeout(() => this.loop(), 16)
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},
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stopLoop() {
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if (this.raf) clearTimeout(this.raf)
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this.raf = null
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},
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update(now) {
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if (now - this.lastSpawn > 420) {
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this.spawnNut()
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if (this.items.length < 130) this.spawnNut()
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if (Math.random() < 0.18) this.spawnProp()
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this.lastSpawn = now
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}
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this.movePlayer()
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this.moveAI()
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this.updateCamera()
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this.moveDrops()
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this.checkCollisions(now)
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Object.keys(this.effects).forEach(k => {
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if (this.effects[k] > 0 && this.effects[k] < now) this.effects[k] = 0
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})
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},
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spawnNut(x, y, forceType) {
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x = x === undefined ? 40 + Math.random() * (this.world.w - 80) : x
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y = y === undefined ? 40 + Math.random() * (this.world.h - 80) : y
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const r = Math.random()
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let type = forceType || 'normal'
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if (!forceType) {
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if (r > 0.96) type = 'rainbow'
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else if (r > 0.82) type = 'golden'
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}
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const map = {
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normal: { score: 1, r: 13, color: '#B87932' },
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golden: { score: 5, r: 16, color: '#FFB84D' },
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rainbow: { score: 20, r: 20, color: '#D96DFF' }
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}
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this.items.push(Object.assign({ x, y, type }, map[type]))
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},
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spawnProp() {
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this.props.push({
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x: 80 + Math.random() * (this.world.w - 160),
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y: 80 + Math.random() * (this.world.h - 160),
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r: 22,
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type: ['magnet', 'double', 'shield', 'rocket', 'box', 'ticket'][Math.floor(Math.random() * 6)]
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})
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},
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spawnAI(i) {
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const names = ['奶茶松鼠', '晚八人', '食堂猎手', '图书馆王', '跑腿侠', '卷王', '摸鱼星人', '拼团仔', '快递站长', '校园锦鲤']
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this.ais.push({
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x: 120 + Math.random() * (this.world.w - 240),
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y: 120 + Math.random() * (this.world.h - 240),
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r: 30 + Math.random() * 28,
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mass: 30 + Math.random() * 28,
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speed: 2.2 + Math.random() * 1.6,
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name: names[i] || 'AI松鼠',
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tx: 0,
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ty: 0,
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color: ['#FFB84D', '#7DE2FF', '#A8F7C1', '#F7A8D8', '#C8B6FF'][i % 5]
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})
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},
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movePlayer() {
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if (!this.pointer) return
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const wx = this.camera.x + this.pointer.x
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const wy = this.camera.y + this.pointer.y
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const dx = wx - this.player.x
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const dy = wy - this.player.y
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const dist = Math.sqrt(dx * dx + dy * dy)
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if (dist > 4) {
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const speed = (this.effects.rocket ? 7.2 : this.player.speed) * Math.max(0.55, 42 / this.player.r)
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this.player.x += dx / dist * speed
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this.player.y += dy / dist * speed
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}
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this.keepInWorld(this.player)
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},
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moveAI() {
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this.ais.forEach(ai => {
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let target = this.nearestFood(ai)
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if (!target || Math.random() < 0.006) {
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ai.tx = Math.random() * this.world.w
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ai.ty = Math.random() * this.world.h
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target = { x: ai.tx, y: ai.ty }
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}
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const dx = target.x - ai.x
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const dy = target.y - ai.y
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const dist = Math.sqrt(dx * dx + dy * dy) || 1
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ai.x += dx / dist * ai.speed * Math.max(0.55, 42 / ai.r)
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ai.y += dy / dist * ai.speed * Math.max(0.55, 42 / ai.r)
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this.keepInWorld(ai)
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})
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},
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nearestFood(role) {
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let best = null
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let bestD = 999999
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this.items.forEach(it => {
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const d = Math.abs(it.x - role.x) + Math.abs(it.y - role.y)
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if (d < bestD) {
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bestD = d
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best = it
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}
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})
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return best
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},
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updateCamera() {
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this.camera.x = Math.max(0, Math.min(this.world.w - this.w, this.player.x - this.w / 2))
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this.camera.y = Math.max(0, Math.min(this.world.h - this.h, this.player.y - this.h / 2))
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},
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moveDrops() {
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for (let i = this.drops.length - 1; i >= 0; i--) {
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const d = this.drops[i]
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d.x += d.vx
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d.y += d.vy
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d.vx *= 0.94
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d.vy *= 0.94
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d.life--
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if (d.life <= 0) {
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this.spawnNut(d.x, d.y, 'normal')
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this.drops.splice(i, 1)
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}
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}
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},
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keepInWorld(o) {
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o.x = Math.max(o.r, Math.min(this.world.w - o.r, o.x))
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o.y = Math.max(o.r, Math.min(this.world.h - o.r, o.y))
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},
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checkCollisions(now) {
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this.hitWorldItems(this.player, this.items, (it) => {
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const multi = this.effects.double ? 2 : 1
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this.score += it.score * multi
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this.counts[it.type]++
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this.grow(this.player, it.score * 0.55)
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})
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this.hitWorldItems(this.player, this.props, (it) => {
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this.counts.prop++
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const until = now + (it.type === 'rocket' ? 5000 : 15000)
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if (it.type === 'box') {
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this.effects[['magnet', 'double', 'shield', 'rocket'][Math.floor(Math.random() * 4)]] = until
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} else if (it.type === 'ticket') {
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this.counts.ticketBag++
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this.score += 8
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this.grow(this.player, 3)
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} else {
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this.effects[it.type] = until
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}
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})
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this.ais.forEach(ai => {
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this.hitWorldItems(ai, this.items, (it) => this.grow(ai, it.score * 0.5))
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this.resolveRoleHit(ai)
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})
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this.checkDropPickup()
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},
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hitWorldItems(role, list, cb) {
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for (let i = list.length - 1; i >= 0; i--) {
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const it = list[i]
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if (this.effects.magnet && role === this.player && list === this.items) {
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const mdx = role.x - it.x
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const mdy = role.y - it.y
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const md = Math.sqrt(mdx * mdx + mdy * mdy)
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if (md < 190) {
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it.x += mdx * 0.1
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it.y += mdy * 0.1
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}
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}
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const dx = it.x - role.x
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const dy = it.y - role.y
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if (Math.sqrt(dx * dx + dy * dy) < it.r + role.r * 0.72) {
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list.splice(i, 1)
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cb(it)
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}
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}
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},
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resolveRoleHit(ai) {
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const dx = ai.x - this.player.x
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const dy = ai.y - this.player.y
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const dist = Math.sqrt(dx * dx + dy * dy)
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if (dist > ai.r + this.player.r - 8) return
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if (this.effects.shield || this.effects.rocket) {
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this.effects.shield = 0
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this.dropNutRain(ai, 8)
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this.shrink(ai, 8)
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return
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}
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if (ai.r > this.player.r * 1.08) {
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const loss = Math.min(18, Math.max(6, Math.floor(this.player.mass * 0.22)))
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this.dropNutRain(this.player, loss)
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this.shrink(this.player, loss)
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this.counts.hit++
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} else if (this.player.r > ai.r * 1.12) {
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this.dropNutRain(ai, 10)
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this.shrink(ai, 10)
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this.score += 10
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this.grow(this.player, 5)
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}
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},
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checkDropPickup() {
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for (let i = this.drops.length - 1; i >= 0; i--) {
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const d = this.drops[i]
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const dx = d.x - this.player.x
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const dy = d.y - this.player.y
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if (Math.sqrt(dx * dx + dy * dy) < this.player.r + 10) {
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this.drops.splice(i, 1)
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this.score += 1
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this.counts.normal++
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this.grow(this.player, 0.5)
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}
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}
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},
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grow(role, v) {
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role.mass += v
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role.r = Math.min(96, 24 + Math.sqrt(role.mass) * 3.2)
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},
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shrink(role, v) {
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role.mass = Math.max(20, role.mass - v)
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role.r = Math.max(28, 24 + Math.sqrt(role.mass) * 3.2)
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},
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dropNutRain(role, count) {
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for (let i = 0; i < count; i++) {
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const a = Math.random() * Math.PI * 2
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const s = 2 + Math.random() * 5
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this.drops.push({
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x: role.x + Math.cos(a) * role.r,
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y: role.y + Math.sin(a) * role.r,
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vx: Math.cos(a) * s,
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vy: Math.sin(a) * s,
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r: 8,
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life: 18 + Math.floor(Math.random() * 18)
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})
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}
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},
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draw() {
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const c = this.ctx
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c.clearRect(0, 0, this.w, this.h)
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this.drawMap(c)
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this.items.forEach(it => this.drawNut(c, it))
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this.drops.forEach(it => this.drawNut(c, it, true))
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this.props.forEach(it => this.drawProp(c, it))
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this.ais.forEach(ai => this.drawSquirrel(c, ai, false))
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this.drawSquirrel(c, this.player, true)
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c.draw()
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},
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drawMap(c) {
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c.setFillStyle('#EAF8FF')
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c.fillRect(0, 0, this.w, this.h)
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const ox = -this.camera.x
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const oy = -this.camera.y
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for (let i = 0; i < 80; i++) {
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const x = (i * 173) % this.world.w + ox
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const y = (i * 119) % this.world.h + oy
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if (x > -80 && x < this.w + 80 && y > -80 && y < this.h + 80) {
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this.cloud(c, x, y, i)
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}
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}
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c.setStrokeStyle('rgba(255,255,255,0.55)')
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c.setLineWidth(1)
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for (let gx = -this.camera.x % 120; gx < this.w; gx += 120) {
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c.beginPath(); c.moveTo(gx, 0); c.lineTo(gx, this.h); c.stroke()
|
|
}
|
|
for (let gy = -this.camera.y % 120; gy < this.h; gy += 120) {
|
|
c.beginPath(); c.moveTo(0, gy); c.lineTo(this.w, gy); c.stroke()
|
|
}
|
|
},
|
|
screen(o) {
|
|
return { x: o.x - this.camera.x, y: o.y - this.camera.y }
|
|
},
|
|
cloud(c, x, y, i) {
|
|
const colors = ['rgba(255,184,77,0.16)', 'rgba(53,214,166,0.14)', 'rgba(143,124,255,0.13)']
|
|
c.setFillStyle(colors[i % colors.length])
|
|
c.beginPath()
|
|
c.arc(x, y, 26 + (i % 4) * 8, 0, Math.PI * 2)
|
|
c.fill()
|
|
},
|
|
drawNut(c, it, small) {
|
|
const p = this.screen(it)
|
|
const r = small ? 8 : it.r
|
|
c.save()
|
|
c.translate(p.x, p.y)
|
|
c.rotate(0.5)
|
|
c.beginPath()
|
|
c.setFillStyle(it.color || '#B87932')
|
|
c.ellipse(0, 0, r * 0.78, r, 0, 0, Math.PI * 2)
|
|
c.fill()
|
|
c.setStrokeStyle('rgba(255,255,255,0.68)')
|
|
c.setLineWidth(2)
|
|
for (let y = -r * 0.45; y <= r * 0.45; y += r * 0.32) {
|
|
c.beginPath()
|
|
c.moveTo(-r * 0.45, y)
|
|
c.lineTo(r * 0.45, y + r * 0.16)
|
|
c.stroke()
|
|
}
|
|
c.restore()
|
|
},
|
|
drawProp(c, it) {
|
|
const p = this.screen(it)
|
|
const label = { magnet: '磁', double: '2X', shield: '盾', rocket: '冲', box: '箱', ticket: '券' }[it.type] || '礼'
|
|
c.beginPath()
|
|
c.setFillStyle(it.type === 'ticket' ? '#FFB84D' : '#35D6A6')
|
|
c.arc(p.x, p.y, it.r, 0, Math.PI * 2)
|
|
c.fill()
|
|
c.setFillStyle('#FFFFFF')
|
|
c.setFontSize(12)
|
|
c.fillText(label, p.x - (label.length > 1 ? 8 : 6), p.y + 4)
|
|
},
|
|
drawSquirrel(c, role, self) {
|
|
const p = this.screen(role)
|
|
if (p.x < -140 || p.x > this.w + 140 || p.y < -140 || p.y > this.h + 140) return
|
|
const r = role.r
|
|
if (self && this.effects.shield) {
|
|
c.beginPath()
|
|
c.setFillStyle('rgba(125,226,255,0.25)')
|
|
c.arc(p.x, p.y, r + 16, 0, Math.PI * 2)
|
|
c.fill()
|
|
}
|
|
c.beginPath()
|
|
c.setFillStyle(self ? '#FFFFFF' : (role.color || '#FFE5AE'))
|
|
c.arc(p.x, p.y, r + 8, 0, Math.PI * 2)
|
|
c.fill()
|
|
c.drawImage(this.squirrelImg, p.x - r, p.y - r, r * 2, r * 2)
|
|
if (role.r > 62) {
|
|
c.setFillStyle('#FFB84D')
|
|
c.beginPath()
|
|
c.moveTo(p.x - 18, p.y - r - 10)
|
|
c.lineTo(p.x - 6, p.y - r - 30)
|
|
c.lineTo(p.x + 4, p.y - r - 10)
|
|
c.lineTo(p.x + 18, p.y - r - 30)
|
|
c.lineTo(p.x + 24, p.y - r - 8)
|
|
c.fill()
|
|
}
|
|
c.setFillStyle('#12342F')
|
|
c.setFontSize(self ? 13 : 11)
|
|
const name = role.name || '松鼠'
|
|
c.fillText(name.slice(0, 5), p.x - Math.min(30, name.length * 6), p.y + r + 20)
|
|
},
|
|
onTouch(e) {
|
|
if (!this.playing || !e.touches || !e.touches.length) return
|
|
this.pointer = { x: e.touches[0].x, y: e.touches[0].y }
|
|
},
|
|
finishGame() {
|
|
this.playing = false
|
|
this.stopLoop()
|
|
const duration = Math.max(1, Math.floor((Date.now() - this.startTs) / 1000))
|
|
this.tui.request('/app/planet/adventure/submit', 'POST', {
|
|
userId: this.userId,
|
|
regionId: this.regionId,
|
|
sessionId: this.session.sessionId,
|
|
normalCount: this.counts.normal,
|
|
goldenCount: this.counts.golden,
|
|
diamondCount: this.counts.diamond,
|
|
rainbowCount: this.counts.rainbow,
|
|
ticketBagCount: this.counts.ticketBag,
|
|
propUseCount: this.counts.prop,
|
|
hitCount: this.counts.hit,
|
|
score: this.score,
|
|
durationSeconds: duration
|
|
}).then(res => {
|
|
if (res.code == 200 && res.result) {
|
|
this.result.rankNo = res.result.rankNo
|
|
} else {
|
|
this.tui.toast(res.message)
|
|
}
|
|
this.result.show = true
|
|
this.loadHome()
|
|
})
|
|
},
|
|
closeResult() {
|
|
this.result.show = false
|
|
},
|
|
goBack() {
|
|
uni.navigateBack()
|
|
}
|
|
}
|
|
}
|
|
</script>
|
|
|
|
<style lang="scss" scoped>
|
|
.adv { min-height: 100vh; background: linear-gradient(155deg, #EAF8FF, #F3FFF4 55%, #FFF5D9); position: relative; overflow: hidden; }
|
|
.nav { position: fixed; top: 0; left: 0; right: 0; height: 44px; z-index: 20; display: flex; align-items: flex-end; justify-content: center; padding-bottom: 8rpx; box-sizing: content-box; }
|
|
.nav-back { position: absolute; left: 20rpx; bottom: 0; width: 70rpx; height: 44px; display: flex; align-items: center; justify-content: center; color: #12342F; font-size: 54rpx; }
|
|
.nav-title { color: #12342F; font-size: 34rpx; font-weight: 900; }
|
|
.game { width: 100vw; height: 100vh; }
|
|
.hud { position: fixed; left: 22rpx; right: 22rpx; z-index: 10; display: flex; gap: 14rpx; }
|
|
.hud view { flex: 1; height: 78rpx; border-radius: 26rpx; background: rgba(255,255,255,0.76); display: flex; flex-direction: column; align-items: center; justify-content: center; box-shadow: 0 12rpx 30rpx rgba(79,183,255,0.12); }
|
|
.hud text:first-child { color: #22B889; font-size: 30rpx; font-weight: 900; }
|
|
.hud text:last-child { color: #6B817D; font-size: 20rpx; }
|
|
.panel { position: fixed; inset: 0; z-index: 30; background: rgba(18,52,47,0.18); backdrop-filter: blur(8px); display: flex; align-items: center; justify-content: center; padding: 42rpx; }
|
|
.panel-card { width: 100%; padding: 42rpx; border-radius: 44rpx; background: linear-gradient(155deg, rgba(255,255,255,0.96), rgba(241,255,249,0.82)); box-shadow: 0 28rpx 70rpx rgba(53,214,166,0.2); text-align: center; }
|
|
.panel-kicker { color: #FF9C42; font-size: 22rpx; font-weight: 900; letter-spacing: 2rpx; }
|
|
.panel-title { margin-top: 12rpx; color: #12342F; font-size: 40rpx; font-weight: 900; }
|
|
.panel-sub, .rule { margin-top: 14rpx; color: #6B817D; font-size: 25rpx; line-height: 1.5; }
|
|
.event, .my { margin-top: 18rpx; padding: 18rpx; border-radius: 24rpx; background: rgba(255,255,255,0.72); color: #42635E; font-size: 24rpx; }
|
|
.start-btn { margin-top: 30rpx; height: 86rpx; line-height: 86rpx; border-radius: 999rpx; background: linear-gradient(135deg, #35D6A6, #4FB7FF); color: #fff; font-size: 30rpx; font-weight: 900; box-shadow: 0 18rpx 40rpx rgba(53,214,166,0.22); }
|
|
.rank { position: fixed; right: 18rpx; top: 210rpx; width: 230rpx; max-height: 420rpx; z-index: 12; padding: 18rpx; border-radius: 28rpx; background: rgba(255,255,255,0.62); backdrop-filter: blur(6px); }
|
|
.rank-title { color: #12342F; font-size: 24rpx; font-weight: 900; margin-bottom: 10rpx; }
|
|
.rank-list { max-height: 350rpx; }
|
|
.rank-row { display: flex; align-items: center; margin-top: 10rpx; }
|
|
.rank-no { width: 28rpx; color: #22B889; font-size: 20rpx; font-weight: 900; }
|
|
.rank-avatar { width: 34rpx; height: 34rpx; border-radius: 50%; margin-right: 8rpx; }
|
|
.rank-mid { flex: 1; display: flex; flex-direction: column; min-width: 0; }
|
|
.rank-mid text { font-size: 18rpx; color: #42635E; overflow: hidden; white-space: nowrap; text-overflow: ellipsis; }
|
|
.rank-score { color: #12342F; font-size: 20rpx; font-weight: 900; }
|
|
</style>
|
|
|