3 changed files with 618 additions and 1 deletions
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<template> |
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<view class="pa" @tap="$emit('start')"> |
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<view class="pa-left"> |
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<view class="pa-kicker">TUN TUN PARTY</view> |
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<view class="pa-title">松鼠屯屯乐</view> |
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<view class="pa-sub">球球式收集小游戏 · 每日免费1次 · 前10名发券</view> |
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</view> |
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<view class="pa-ship"> |
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<view class="pa-squirrel">SQ</view> |
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<view class="pa-flame"></view> |
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</view> |
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</view> |
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</template> |
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<script> |
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export default {} |
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</script> |
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<style lang="scss" scoped> |
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.pa { margin-top: 22rpx; min-height: 180rpx; padding: 28rpx; border-radius: 42rpx; background: linear-gradient(135deg, rgba(255,255,255,0.92), rgba(232,246,255,0.78)); border: 2rpx solid rgba(255,255,255,0.92); box-shadow: 0 22rpx 50rpx rgba(79,183,255,0.14); display: flex; justify-content: space-between; align-items: center; overflow: hidden; position: relative; } |
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.pa:before { content: ''; position: absolute; right: -60rpx; top: -80rpx; width: 260rpx; height: 260rpx; border-radius: 50%; background: radial-gradient(circle, rgba(255,184,77,0.32), transparent 66%); } |
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.pa-kicker { color: #FF9C42; font-size: 20rpx; font-weight: 900; letter-spacing: 2rpx; } |
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.pa-title { margin-top: 8rpx; color: #12342F; font-size: 38rpx; font-weight: 900; } |
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.pa-sub { margin-top: 10rpx; color: #6B817D; font-size: 24rpx; } |
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.pa-ship { position: relative; width: 150rpx; height: 110rpx; border-radius: 56rpx 56rpx 40rpx 40rpx; background: linear-gradient(145deg, #FFFFFF, #DDF8FF 50%, #FFE5AE); box-shadow: inset -12rpx -16rpx 28rpx rgba(79,183,255,0.14), 0 18rpx 42rpx rgba(255,156,66,0.18); animation: fly 2s ease-in-out infinite; } |
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.pa-squirrel { position: absolute; left: 38rpx; top: 28rpx; width: 70rpx; height: 48rpx; line-height: 48rpx; border-radius: 999rpx; background: #8B5A2B; color: #fff; font-size: 20rpx; font-weight: 900; text-align: center; } |
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.pa-flame { position: absolute; right: -18rpx; top: 38rpx; width: 40rpx; height: 26rpx; border-radius: 50%; background: linear-gradient(90deg, #FFB84D, rgba(255,184,77,0)); animation: flame .4s ease-in-out infinite; } |
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@keyframes fly { 0%,100%{ transform: translateY(0); } 50%{ transform: translateY(-10rpx); } } |
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@keyframes flame { 0%,100%{ transform: scaleX(.8); opacity: .7; } 50%{ transform: scaleX(1.2); opacity: 1; } } |
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</style> |
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<template> |
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<view class="adv"> |
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<view class="adv-bg"></view> |
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<view class="nav" :style="{paddingTop: statusBarHeight + 'px'}"> |
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<view class="nav-back" @tap="goBack"><text>‹</text></view> |
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<view class="nav-title">松鼠屯屯乐</view> |
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</view> |
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<view class="hud" :style="{top: (statusBarHeight + 48) + 'px'}"> |
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<view><text>{{score}}</text><text>分数</text></view> |
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<view><text>{{timeLeft}}</text><text>秒</text></view> |
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<view><text>{{Math.round(player.mass)}}</text><text>体型</text></view> |
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</view> |
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<canvas |
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canvas-id="adventureCanvas" |
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id="adventureCanvas" |
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class="game" |
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:disable-scroll="true" |
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@touchstart="onTouch" |
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@touchmove="onTouch"> |
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</canvas> |
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<view v-if="!playing" class="panel"> |
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<view class="panel-card"> |
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<image class="hero-img" src="/static/images/img/loading.gif" mode="aspectFit"></image> |
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<view class="panel-kicker">SQUIRREL TUN TUN</view> |
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<view class="panel-title">松鼠屯屯乐</view> |
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<view class="panel-sub">在糖果宇宙里屯松子、抢补给、躲大松鼠。撞掉的松子会散落成一片松子雨</view> |
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<view class="event" v-if="home.event">{{home.event.name}}:{{home.event.description}}</view> |
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<view class="my">我的最高分 {{home.myBestScore || 0}} · 今日第 {{home.myRankNo || '-'}} 名</view> |
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<view class="start-btn" @tap="startGame">{{home.freeAvailable ? '免费开始' : '消耗1张星球券开始'}}</view> |
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<view class="rule">21:30结算,前10名发放10-1张星球券</view> |
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</view> |
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</view> |
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<view v-if="result.show" class="panel"> |
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<view class="panel-card"> |
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<view class="panel-kicker">FINISH</view> |
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<view class="panel-title">本局 {{score}} 分</view> |
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<view class="panel-sub">普通{{counts.normal}} · 金色{{counts.golden}} · 彩虹{{counts.rainbow}} · 补给{{counts.prop}}</view> |
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<view class="my">当前排名:{{result.rankNo || '-'}}</view> |
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<view class="start-btn" @tap="closeResult">知道了</view> |
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</view> |
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</view> |
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<view class="rank"> |
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<view class="rank-title">今日前10</view> |
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<scroll-view scroll-y class="rank-list"> |
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<view class="rank-row" v-for="(item,i) in ranks" :key="i"> |
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<text class="rank-no">{{i + 1}}</text> |
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<image class="rank-avatar" :src="item.avatar || defaultAvatar" mode="aspectFill"></image> |
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<view class="rank-mid"> |
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<text>{{item.nickname || '松鼠同学'}}</text> |
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<text>{{item.college || '校园玩家'}}</text> |
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</view> |
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<text class="rank-score">{{item.score || 0}}</text> |
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</view> |
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</scroll-view> |
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</view> |
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</view> |
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</template> |
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<script> |
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export default { |
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data() { |
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return { |
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statusBarHeight: 20, |
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userId: '', |
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regionId: '', |
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nickname: '', |
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avatar: '', |
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college: '', |
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home: {}, |
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ranks: [], |
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ctx: null, |
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w: 375, |
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h: 667, |
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playing: false, |
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session: null, |
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startTs: 0, |
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timeLeft: 60, |
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score: 0, |
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world: { w: 2200, h: 2200 }, |
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camera: { x: 0, y: 0 }, |
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pointer: null, |
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player: { x: 1100, y: 1100, r: 34, mass: 34, speed: 4.2, name: '我' }, |
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items: [], |
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ais: [], |
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drops: [], |
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props: [], |
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effects: { magnet: 0, double: 0, shield: 0, rocket: 0 }, |
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counts: { normal: 0, golden: 0, diamond: 0, rainbow: 0, ticketBag: 0, prop: 0, hit: 0 }, |
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raf: null, |
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lastSpawn: 0, |
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result: { show: false, rankNo: 0 }, |
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squirrelImg: null, |
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defaultAvatar: 'https://jewel-shop.oss-cn-beijing.aliyuncs.com/41cfb56caff4419b94b69d0f2303b602.png' |
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} |
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}, |
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onLoad() { |
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const sys = uni.getSystemInfoSync() |
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this.statusBarHeight = sys.statusBarHeight || 20 |
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this.w = sys.windowWidth |
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this.h = sys.windowHeight |
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this.userId = uni.getStorageSync('id') || '' |
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this.nickname = uni.getStorageSync('nickName') || uni.getStorageSync('nickname') || '' |
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this.avatar = uni.getStorageSync('avatarUrl') || uni.getStorageSync('avatar') || '' |
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try { |
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const area = uni.getStorageSync('area') |
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if (area) this.regionId = JSON.parse(area).id || '' |
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} catch (e) {} |
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this.ctx = uni.createCanvasContext('adventureCanvas', this) |
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this.squirrelImg = '/static/images/img/loading.gif' |
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this.loadHome() |
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}, |
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onUnload() { |
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this.stopLoop() |
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}, |
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methods: { |
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loadHome() { |
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this.tui.request('/app/planet/adventure/home', 'POST', { |
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userId: this.userId, |
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regionId: this.regionId |
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}, false, false, true).then(res => { |
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if (res.code == 200 && res.result) { |
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this.home = res.result |
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this.ranks = res.result.rankList || [] |
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} else if (res.message) { |
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this.tui.toast(res.message) |
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} |
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}) |
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}, |
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startGame() { |
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this.tui.request('/app/planet/adventure/start', 'POST', { |
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userId: this.userId, |
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regionId: this.regionId, |
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nickname: this.nickname, |
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avatar: this.avatar, |
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college: this.college |
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}).then(res => { |
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if (res.code != 200 || !res.result) { |
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this.tui.toast(res.message) |
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return |
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} |
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this.session = res.result |
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this.resetGame() |
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this.playing = true |
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this.loop() |
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}) |
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}, |
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resetGame() { |
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this.score = 0 |
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this.timeLeft = 60 |
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this.items = [] |
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this.ais = [] |
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this.drops = [] |
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this.props = [] |
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this.effects = { magnet: 0, double: 0, shield: 0, rocket: 0 } |
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this.counts = { normal: 0, golden: 0, diamond: 0, rainbow: 0, ticketBag: 0, prop: 0, hit: 0 } |
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this.player = { x: this.world.w / 2, y: this.world.h / 2, r: 38, mass: 38, speed: 4.2, name: this.nickname || '我' } |
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this.pointer = null |
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this.startTs = Date.now() |
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this.lastSpawn = 0 |
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this.result.show = false |
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for (let i = 0; i < 120; i++) this.spawnNut() |
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for (let i = 0; i < 10; i++) this.spawnAI(i) |
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}, |
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loop() { |
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if (!this.playing) return |
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const now = Date.now() |
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const elapsed = Math.floor((now - this.startTs) / 1000) |
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this.timeLeft = Math.max(0, 60 - elapsed) |
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this.update(now) |
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this.draw() |
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if (this.timeLeft <= 0) { |
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this.finishGame() |
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return |
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} |
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this.raf = setTimeout(() => this.loop(), 16) |
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}, |
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stopLoop() { |
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if (this.raf) clearTimeout(this.raf) |
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this.raf = null |
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}, |
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update(now) { |
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if (now - this.lastSpawn > 420) { |
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this.spawnNut() |
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if (this.items.length < 130) this.spawnNut() |
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if (Math.random() < 0.18) this.spawnProp() |
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this.lastSpawn = now |
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} |
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this.movePlayer() |
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this.moveAI() |
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this.updateCamera() |
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this.moveDrops() |
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this.checkCollisions(now) |
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Object.keys(this.effects).forEach(k => { |
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if (this.effects[k] > 0 && this.effects[k] < now) this.effects[k] = 0 |
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}) |
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}, |
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spawnNut(x, y, forceType) { |
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x = x === undefined ? 40 + Math.random() * (this.world.w - 80) : x |
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y = y === undefined ? 40 + Math.random() * (this.world.h - 80) : y |
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const r = Math.random() |
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let type = forceType || 'normal' |
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if (!forceType) { |
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if (r > 0.96) type = 'rainbow' |
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else if (r > 0.82) type = 'golden' |
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} |
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const map = { |
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normal: { score: 1, r: 13, color: '#B87932' }, |
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golden: { score: 5, r: 16, color: '#FFB84D' }, |
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rainbow: { score: 20, r: 20, color: '#D96DFF' } |
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} |
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this.items.push(Object.assign({ x, y, type }, map[type])) |
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}, |
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spawnProp() { |
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this.props.push({ |
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x: 80 + Math.random() * (this.world.w - 160), |
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y: 80 + Math.random() * (this.world.h - 160), |
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r: 22, |
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type: ['magnet', 'double', 'shield', 'rocket', 'box', 'ticket'][Math.floor(Math.random() * 6)] |
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}) |
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}, |
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spawnAI(i) { |
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const names = ['奶茶松鼠', '晚八人', '食堂猎手', '图书馆王', '跑腿侠', '卷王', '摸鱼星人', '拼团仔', '快递站长', '校园锦鲤'] |
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this.ais.push({ |
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x: 120 + Math.random() * (this.world.w - 240), |
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y: 120 + Math.random() * (this.world.h - 240), |
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r: 30 + Math.random() * 28, |
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mass: 30 + Math.random() * 28, |
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speed: 2.2 + Math.random() * 1.6, |
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name: names[i] || 'AI松鼠', |
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tx: 0, |
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ty: 0, |
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color: ['#FFB84D', '#7DE2FF', '#A8F7C1', '#F7A8D8', '#C8B6FF'][i % 5] |
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}) |
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}, |
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movePlayer() { |
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if (!this.pointer) return |
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const wx = this.camera.x + this.pointer.x |
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const wy = this.camera.y + this.pointer.y |
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const dx = wx - this.player.x |
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const dy = wy - this.player.y |
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const dist = Math.sqrt(dx * dx + dy * dy) |
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if (dist > 4) { |
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const speed = (this.effects.rocket ? 7.2 : this.player.speed) * Math.max(0.55, 42 / this.player.r) |
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this.player.x += dx / dist * speed |
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this.player.y += dy / dist * speed |
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} |
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this.keepInWorld(this.player) |
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}, |
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moveAI() { |
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this.ais.forEach(ai => { |
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let target = this.nearestFood(ai) |
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if (!target || Math.random() < 0.006) { |
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ai.tx = Math.random() * this.world.w |
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ai.ty = Math.random() * this.world.h |
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target = { x: ai.tx, y: ai.ty } |
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} |
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const dx = target.x - ai.x |
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const dy = target.y - ai.y |
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const dist = Math.sqrt(dx * dx + dy * dy) || 1 |
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ai.x += dx / dist * ai.speed * Math.max(0.55, 42 / ai.r) |
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ai.y += dy / dist * ai.speed * Math.max(0.55, 42 / ai.r) |
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this.keepInWorld(ai) |
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}) |
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}, |
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nearestFood(role) { |
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let best = null |
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let bestD = 999999 |
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this.items.forEach(it => { |
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const d = Math.abs(it.x - role.x) + Math.abs(it.y - role.y) |
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if (d < bestD) { |
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bestD = d |
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best = it |
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} |
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}) |
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return best |
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}, |
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updateCamera() { |
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this.camera.x = Math.max(0, Math.min(this.world.w - this.w, this.player.x - this.w / 2)) |
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this.camera.y = Math.max(0, Math.min(this.world.h - this.h, this.player.y - this.h / 2)) |
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}, |
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moveDrops() { |
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for (let i = this.drops.length - 1; i >= 0; i--) { |
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const d = this.drops[i] |
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d.x += d.vx |
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d.y += d.vy |
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d.vx *= 0.94 |
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d.vy *= 0.94 |
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d.life-- |
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if (d.life <= 0) { |
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this.spawnNut(d.x, d.y, 'normal') |
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this.drops.splice(i, 1) |
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} |
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} |
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}, |
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keepInWorld(o) { |
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o.x = Math.max(o.r, Math.min(this.world.w - o.r, o.x)) |
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o.y = Math.max(o.r, Math.min(this.world.h - o.r, o.y)) |
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}, |
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checkCollisions(now) { |
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this.hitWorldItems(this.player, this.items, (it) => { |
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const multi = this.effects.double ? 2 : 1 |
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this.score += it.score * multi |
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this.counts[it.type]++ |
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this.grow(this.player, it.score * 0.55) |
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}) |
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this.hitWorldItems(this.player, this.props, (it) => { |
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this.counts.prop++ |
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const until = now + (it.type === 'rocket' ? 5000 : 15000) |
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if (it.type === 'box') { |
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this.effects[['magnet', 'double', 'shield', 'rocket'][Math.floor(Math.random() * 4)]] = until |
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} else if (it.type === 'ticket') { |
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this.counts.ticketBag++ |
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this.score += 8 |
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this.grow(this.player, 3) |
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} else { |
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this.effects[it.type] = until |
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} |
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}) |
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this.ais.forEach(ai => { |
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this.hitWorldItems(ai, this.items, (it) => this.grow(ai, it.score * 0.5)) |
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this.resolveRoleHit(ai) |
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}) |
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this.checkDropPickup() |
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}, |
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hitWorldItems(role, list, cb) { |
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for (let i = list.length - 1; i >= 0; i--) { |
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const it = list[i] |
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if (this.effects.magnet && role === this.player && list === this.items) { |
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const mdx = role.x - it.x |
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const mdy = role.y - it.y |
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|
const md = Math.sqrt(mdx * mdx + mdy * mdy) |
||||
|
if (md < 190) { |
||||
|
it.x += mdx * 0.1 |
||||
|
it.y += mdy * 0.1 |
||||
|
} |
||||
|
} |
||||
|
const dx = it.x - role.x |
||||
|
const dy = it.y - role.y |
||||
|
if (Math.sqrt(dx * dx + dy * dy) < it.r + role.r * 0.72) { |
||||
|
list.splice(i, 1) |
||||
|
cb(it) |
||||
|
} |
||||
|
} |
||||
|
}, |
||||
|
resolveRoleHit(ai) { |
||||
|
const dx = ai.x - this.player.x |
||||
|
const dy = ai.y - this.player.y |
||||
|
const dist = Math.sqrt(dx * dx + dy * dy) |
||||
|
if (dist > ai.r + this.player.r - 8) return |
||||
|
if (this.effects.shield || this.effects.rocket) { |
||||
|
this.effects.shield = 0 |
||||
|
this.dropNutRain(ai, 8) |
||||
|
this.shrink(ai, 8) |
||||
|
return |
||||
|
} |
||||
|
if (ai.r > this.player.r * 1.08) { |
||||
|
const loss = Math.min(18, Math.max(6, Math.floor(this.player.mass * 0.22))) |
||||
|
this.dropNutRain(this.player, loss) |
||||
|
this.shrink(this.player, loss) |
||||
|
this.counts.hit++ |
||||
|
} else if (this.player.r > ai.r * 1.12) { |
||||
|
this.dropNutRain(ai, 10) |
||||
|
this.shrink(ai, 10) |
||||
|
this.score += 10 |
||||
|
this.grow(this.player, 5) |
||||
|
} |
||||
|
}, |
||||
|
checkDropPickup() { |
||||
|
for (let i = this.drops.length - 1; i >= 0; i--) { |
||||
|
const d = this.drops[i] |
||||
|
const dx = d.x - this.player.x |
||||
|
const dy = d.y - this.player.y |
||||
|
if (Math.sqrt(dx * dx + dy * dy) < this.player.r + 10) { |
||||
|
this.drops.splice(i, 1) |
||||
|
this.score += 1 |
||||
|
this.counts.normal++ |
||||
|
this.grow(this.player, 0.5) |
||||
|
} |
||||
|
} |
||||
|
}, |
||||
|
grow(role, v) { |
||||
|
role.mass += v |
||||
|
role.r = Math.min(96, 24 + Math.sqrt(role.mass) * 3.2) |
||||
|
}, |
||||
|
shrink(role, v) { |
||||
|
role.mass = Math.max(20, role.mass - v) |
||||
|
role.r = Math.max(28, 24 + Math.sqrt(role.mass) * 3.2) |
||||
|
}, |
||||
|
dropNutRain(role, count) { |
||||
|
for (let i = 0; i < count; i++) { |
||||
|
const a = Math.random() * Math.PI * 2 |
||||
|
const s = 2 + Math.random() * 5 |
||||
|
this.drops.push({ |
||||
|
x: role.x + Math.cos(a) * role.r, |
||||
|
y: role.y + Math.sin(a) * role.r, |
||||
|
vx: Math.cos(a) * s, |
||||
|
vy: Math.sin(a) * s, |
||||
|
r: 8, |
||||
|
life: 18 + Math.floor(Math.random() * 18) |
||||
|
}) |
||||
|
} |
||||
|
}, |
||||
|
draw() { |
||||
|
const c = this.ctx |
||||
|
c.clearRect(0, 0, this.w, this.h) |
||||
|
this.drawMap(c) |
||||
|
this.items.forEach(it => this.drawNut(c, it)) |
||||
|
this.drops.forEach(it => this.drawNut(c, it, true)) |
||||
|
this.props.forEach(it => this.drawProp(c, it)) |
||||
|
this.ais.forEach(ai => this.drawSquirrel(c, ai, false)) |
||||
|
this.drawSquirrel(c, this.player, true) |
||||
|
c.draw() |
||||
|
}, |
||||
|
drawMap(c) { |
||||
|
c.setFillStyle('#EAF8FF') |
||||
|
c.fillRect(0, 0, this.w, this.h) |
||||
|
const ox = -this.camera.x |
||||
|
const oy = -this.camera.y |
||||
|
for (let i = 0; i < 80; i++) { |
||||
|
const x = (i * 173) % this.world.w + ox |
||||
|
const y = (i * 119) % this.world.h + oy |
||||
|
if (x > -80 && x < this.w + 80 && y > -80 && y < this.h + 80) { |
||||
|
this.cloud(c, x, y, i) |
||||
|
} |
||||
|
} |
||||
|
c.setStrokeStyle('rgba(255,255,255,0.55)') |
||||
|
c.setLineWidth(1) |
||||
|
for (let gx = -this.camera.x % 120; gx < this.w; gx += 120) { |
||||
|
c.beginPath(); c.moveTo(gx, 0); c.lineTo(gx, this.h); c.stroke() |
||||
|
} |
||||
|
for (let gy = -this.camera.y % 120; gy < this.h; gy += 120) { |
||||
|
c.beginPath(); c.moveTo(0, gy); c.lineTo(this.w, gy); c.stroke() |
||||
|
} |
||||
|
}, |
||||
|
screen(o) { |
||||
|
return { x: o.x - this.camera.x, y: o.y - this.camera.y } |
||||
|
}, |
||||
|
cloud(c, x, y, i) { |
||||
|
const colors = ['rgba(255,184,77,0.16)', 'rgba(53,214,166,0.14)', 'rgba(143,124,255,0.13)'] |
||||
|
c.setFillStyle(colors[i % colors.length]) |
||||
|
c.beginPath() |
||||
|
c.arc(x, y, 26 + (i % 4) * 8, 0, Math.PI * 2) |
||||
|
c.fill() |
||||
|
}, |
||||
|
drawNut(c, it, small) { |
||||
|
const p = this.screen(it) |
||||
|
const r = small ? 8 : it.r |
||||
|
c.save() |
||||
|
c.translate(p.x, p.y) |
||||
|
c.rotate(0.5) |
||||
|
c.beginPath() |
||||
|
c.setFillStyle(it.color || '#B87932') |
||||
|
c.ellipse(0, 0, r * 0.78, r, 0, 0, Math.PI * 2) |
||||
|
c.fill() |
||||
|
c.setStrokeStyle('rgba(255,255,255,0.68)') |
||||
|
c.setLineWidth(2) |
||||
|
for (let y = -r * 0.45; y <= r * 0.45; y += r * 0.32) { |
||||
|
c.beginPath() |
||||
|
c.moveTo(-r * 0.45, y) |
||||
|
c.lineTo(r * 0.45, y + r * 0.16) |
||||
|
c.stroke() |
||||
|
} |
||||
|
c.restore() |
||||
|
}, |
||||
|
drawProp(c, it) { |
||||
|
const p = this.screen(it) |
||||
|
const label = { magnet: '磁', double: '2X', shield: '盾', rocket: '冲', box: '箱', ticket: '券' }[it.type] || '礼' |
||||
|
c.beginPath() |
||||
|
c.setFillStyle(it.type === 'ticket' ? '#FFB84D' : '#35D6A6') |
||||
|
c.arc(p.x, p.y, it.r, 0, Math.PI * 2) |
||||
|
c.fill() |
||||
|
c.setFillStyle('#FFFFFF') |
||||
|
c.setFontSize(12) |
||||
|
c.fillText(label, p.x - (label.length > 1 ? 8 : 6), p.y + 4) |
||||
|
}, |
||||
|
drawSquirrel(c, role, self) { |
||||
|
const p = this.screen(role) |
||||
|
if (p.x < -140 || p.x > this.w + 140 || p.y < -140 || p.y > this.h + 140) return |
||||
|
const r = role.r |
||||
|
if (self && this.effects.shield) { |
||||
|
c.beginPath() |
||||
|
c.setFillStyle('rgba(125,226,255,0.25)') |
||||
|
c.arc(p.x, p.y, r + 16, 0, Math.PI * 2) |
||||
|
c.fill() |
||||
|
} |
||||
|
c.beginPath() |
||||
|
c.setFillStyle(self ? '#FFFFFF' : (role.color || '#FFE5AE')) |
||||
|
c.arc(p.x, p.y, r + 8, 0, Math.PI * 2) |
||||
|
c.fill() |
||||
|
c.drawImage(this.squirrelImg, p.x - r, p.y - r, r * 2, r * 2) |
||||
|
if (role.r > 62) { |
||||
|
c.setFillStyle('#FFB84D') |
||||
|
c.beginPath() |
||||
|
c.moveTo(p.x - 18, p.y - r - 10) |
||||
|
c.lineTo(p.x - 6, p.y - r - 30) |
||||
|
c.lineTo(p.x + 4, p.y - r - 10) |
||||
|
c.lineTo(p.x + 18, p.y - r - 30) |
||||
|
c.lineTo(p.x + 24, p.y - r - 8) |
||||
|
c.fill() |
||||
|
} |
||||
|
c.setFillStyle('#12342F') |
||||
|
c.setFontSize(self ? 13 : 11) |
||||
|
const name = role.name || '松鼠' |
||||
|
c.fillText(name.slice(0, 5), p.x - Math.min(30, name.length * 6), p.y + r + 20) |
||||
|
}, |
||||
|
onTouch(e) { |
||||
|
if (!this.playing || !e.touches || !e.touches.length) return |
||||
|
this.pointer = { x: e.touches[0].x, y: e.touches[0].y } |
||||
|
}, |
||||
|
finishGame() { |
||||
|
this.playing = false |
||||
|
this.stopLoop() |
||||
|
const duration = Math.max(1, Math.floor((Date.now() - this.startTs) / 1000)) |
||||
|
this.tui.request('/app/planet/adventure/submit', 'POST', { |
||||
|
userId: this.userId, |
||||
|
regionId: this.regionId, |
||||
|
sessionId: this.session.sessionId, |
||||
|
normalCount: this.counts.normal, |
||||
|
goldenCount: this.counts.golden, |
||||
|
diamondCount: this.counts.diamond, |
||||
|
rainbowCount: this.counts.rainbow, |
||||
|
ticketBagCount: this.counts.ticketBag, |
||||
|
propUseCount: this.counts.prop, |
||||
|
hitCount: this.counts.hit, |
||||
|
score: this.score, |
||||
|
durationSeconds: duration |
||||
|
}).then(res => { |
||||
|
if (res.code == 200 && res.result) { |
||||
|
this.result.rankNo = res.result.rankNo |
||||
|
} else { |
||||
|
this.tui.toast(res.message) |
||||
|
} |
||||
|
this.result.show = true |
||||
|
this.loadHome() |
||||
|
}) |
||||
|
}, |
||||
|
closeResult() { |
||||
|
this.result.show = false |
||||
|
}, |
||||
|
goBack() { |
||||
|
uni.navigateBack() |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
</script> |
||||
|
|
||||
|
<style lang="scss" scoped> |
||||
|
.adv { min-height: 100vh; background: linear-gradient(155deg, #EAF8FF, #F3FFF4 55%, #FFF5D9); position: relative; overflow: hidden; } |
||||
|
.nav { position: fixed; top: 0; left: 0; right: 0; height: 44px; z-index: 20; display: flex; align-items: flex-end; justify-content: center; padding-bottom: 8rpx; box-sizing: content-box; } |
||||
|
.nav-back { position: absolute; left: 20rpx; bottom: 0; width: 70rpx; height: 44px; display: flex; align-items: center; justify-content: center; color: #12342F; font-size: 54rpx; } |
||||
|
.nav-title { color: #12342F; font-size: 34rpx; font-weight: 900; } |
||||
|
.game { width: 100vw; height: 100vh; } |
||||
|
.hud { position: fixed; left: 22rpx; right: 22rpx; z-index: 10; display: flex; gap: 14rpx; } |
||||
|
.hud view { flex: 1; height: 78rpx; border-radius: 26rpx; background: rgba(255,255,255,0.76); display: flex; flex-direction: column; align-items: center; justify-content: center; box-shadow: 0 12rpx 30rpx rgba(79,183,255,0.12); } |
||||
|
.hud text:first-child { color: #22B889; font-size: 30rpx; font-weight: 900; } |
||||
|
.hud text:last-child { color: #6B817D; font-size: 20rpx; } |
||||
|
.panel { position: fixed; inset: 0; z-index: 30; background: rgba(18,52,47,0.18); backdrop-filter: blur(8px); display: flex; align-items: center; justify-content: center; padding: 42rpx; } |
||||
|
.panel-card { width: 100%; padding: 42rpx; border-radius: 44rpx; background: linear-gradient(155deg, rgba(255,255,255,0.96), rgba(241,255,249,0.82)); box-shadow: 0 28rpx 70rpx rgba(53,214,166,0.2); text-align: center; } |
||||
|
.panel-kicker { color: #FF9C42; font-size: 22rpx; font-weight: 900; letter-spacing: 2rpx; } |
||||
|
.panel-title { margin-top: 12rpx; color: #12342F; font-size: 40rpx; font-weight: 900; } |
||||
|
.panel-sub, .rule { margin-top: 14rpx; color: #6B817D; font-size: 25rpx; line-height: 1.5; } |
||||
|
.event, .my { margin-top: 18rpx; padding: 18rpx; border-radius: 24rpx; background: rgba(255,255,255,0.72); color: #42635E; font-size: 24rpx; } |
||||
|
.start-btn { margin-top: 30rpx; height: 86rpx; line-height: 86rpx; border-radius: 999rpx; background: linear-gradient(135deg, #35D6A6, #4FB7FF); color: #fff; font-size: 30rpx; font-weight: 900; box-shadow: 0 18rpx 40rpx rgba(53,214,166,0.22); } |
||||
|
.rank { position: fixed; right: 18rpx; top: 210rpx; width: 230rpx; max-height: 420rpx; z-index: 12; padding: 18rpx; border-radius: 28rpx; background: rgba(255,255,255,0.62); backdrop-filter: blur(6px); } |
||||
|
.rank-title { color: #12342F; font-size: 24rpx; font-weight: 900; margin-bottom: 10rpx; } |
||||
|
.rank-list { max-height: 350rpx; } |
||||
|
.rank-row { display: flex; align-items: center; margin-top: 10rpx; } |
||||
|
.rank-no { width: 28rpx; color: #22B889; font-size: 20rpx; font-weight: 900; } |
||||
|
.rank-avatar { width: 34rpx; height: 34rpx; border-radius: 50%; margin-right: 8rpx; } |
||||
|
.rank-mid { flex: 1; display: flex; flex-direction: column; min-width: 0; } |
||||
|
.rank-mid text { font-size: 18rpx; color: #42635E; overflow: hidden; white-space: nowrap; text-overflow: ellipsis; } |
||||
|
.rank-score { color: #12342F; font-size: 20rpx; font-weight: 900; } |
||||
|
</style> |
||||
Loading…
Reference in new issue